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103 lines
3.1 KiB
103 lines
3.1 KiB
2 months ago
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//
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// Copyright (c) 2010-2011 Matthew Jack and Doug Binks
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// IEntityObject header file.
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//
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// All objects that will be linked to an entity should be based off this class, which implements just a
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// couple of features from IObject to make sure object linking with entity ID is done correctly, which is important
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// for correct serialization, and saves having to reimplement the same boilerplate in every object class
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//
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef IENTITYOBJECT_INCLUDED
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#define IENTITYOBJECT_INCLUDED
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#include "InterfaceIds.h"
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#include "../../RuntimeObjectSystem/ObjectInterfacePerModule.h"
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#include "../../RuntimeObjectSystem/ISimpleSerializer.h"
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#include "../../RuntimeObjectSystem/IObject.h"
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#include "../../Systems/SystemTable.h"
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#include "../../Systems/IEntity.h"
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#include "../../Systems/IEntitySystem.h"
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#include <assert.h>
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class IEntityObject : public TInterface<IID_IENTITYOBJECT,IObject>
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{
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public:
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IEntityObject() : m_pEntity(NULL)
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{
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}
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virtual ~IEntityObject()
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{
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if (m_pEntity)
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{
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m_pEntity->SetObject(NULL);
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}
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}
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virtual void SetEntity( IAUEntity* pEntity )
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{
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if( pEntity != m_pEntity )
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{
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if( m_pEntity )
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{
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m_pEntity->SetObject( NULL );
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}
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if( pEntity )
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{
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IEntityObject* pEntityObject = pEntity->GetObject();
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if( pEntityObject )
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{
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pEntityObject->SetEntity( NULL );
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}
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pEntity->SetObject( this );
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}
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m_pEntity = pEntity;
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}
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}
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virtual AUEntityId GetEntityId() const { AU_ASSERT(m_pEntity); return m_pEntity->GetId(); }
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virtual void Serialize(ISimpleSerializer *pSerializer)
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{
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AU_ASSERT( pSerializer );
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AUEntityId entityId = -1;
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if( pSerializer->IsLoading() )
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{
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pSerializer->SerializeProperty("m_Entity", entityId);
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IAUEntity* pEntity = PerModuleInterface::g_pSystemTable->pEntitySystem->Get(entityId);
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AU_ASSERT(pEntity);
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SetEntity( pEntity ); //must do this through set entity
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}
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else
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{
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entityId = m_pEntity ? m_pEntity->GetId() : 0;
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pSerializer->SerializeProperty("m_Entity", entityId);
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}
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}
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protected:
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IAUEntity* m_pEntity;
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};
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#endif // IENTITYOBJECT_INCLUDED
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