// // Copyright (c) 2010-2011 Matthew Jack and Doug Binks // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. #pragma once #ifndef IBLACKBOARDMANAGER_INCLUDED #define IBLACKBOARDMANAGER_INCLUDED #include "../../RuntimeObjectSystem/IObject.h" #include "InterfaceIds.h" #include "IGameManager.h" struct IBlackboard; struct IGameObject; struct IBlackboardManager : public TInterface { virtual IBlackboard* GetBlackboardGlobal() const = 0; virtual IBlackboard* GetBlackboardTeam( EGameTeam team ) const = 0; virtual IBlackboard* GetBlackboardGroup( EGameObject type ) const = 0; virtual IBlackboard* GetBlackboardIndividual( const IGameObject* pGameObject ) const = 0; virtual IBlackboard* GetBlackboardIndividualCommon( const IGameObject* pGameObject ) const = 0; virtual void ResetBlackboards() = 0; // Destroy them all, then recreate shared blackboards }; #endif // IBLACKBOARDMANAGER_INCLUDED