// // Copyright (c) 2010-2011 Matthew Jack and Doug Binks // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. #pragma once #ifndef ICAMERACONTROL_INCLUDED #define ICAMERACONTROL_INCLUDED #include "../../Common/AUVec3f.inl" #include "IEntityObject.h" #include "InterfaceIds.h" #include "../../Systems/IUpdateable.h" struct ICameraControl : public TInterface, public IAUUpdateable { virtual AUVec3f GetCurrentPos() const = 0; virtual AUVec3f GetTargetPos() const = 0; virtual void SetTargetPos(const AUVec3f& pos) = 0; virtual float GetMoveSpeed() const = 0; virtual void SetMoveSpeed(float fSpeed) = 0; virtual AUVec3f Project( const AUVec3f& worldPos ) const = 0; virtual AUVec3f Unproject( const AUVec3f& screenPos ) const = 0; }; #endif // ICAMERACONTROL_INCLUDED