// // Copyright (c) 2010-2011 Matthew Jack and Doug Binks // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. #pragma once #ifndef ILIGHTINGCONTROL_INCLUDED #define ILIGHTINGCONTROL_INCLUDED #include "IEntityObject.h" #include "InterfaceIds.h" #include "../../Systems/IUpdateable.h" struct ILightingControl : public TInterface, public IAUUpdateable { // All Get/Set expect float[4] as parameter virtual void GetBackColor(float* params) = 0; virtual void SetBackColor(const float* params) = 0; virtual void GetGlobalAmbient(float* params) = 0; virtual void SetGlobalAmbient(const float* params) = 0; virtual void GetLightAmbient(float* params) = 0; virtual void SetLightAmbient(const float* params) = 0; virtual void GetLightDiffuse(float* params) = 0; virtual void SetLightDiffuse(const float* params) = 0; virtual void GetLightSpecular(float* params) = 0; virtual void SetLightSpecular(const float* params) = 0; }; #endif // ILIGHTINGCONTROL_INCLUDED