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169 lines
4.6 KiB
169 lines
4.6 KiB
// |
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// Copyright (c) 2010-2011 Matthew Jack and Doug Binks |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would be |
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// appreciated but is not required. |
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// 2. Altered source versions must be plainly marked as such, and must not be |
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// misrepresented as being the original software. |
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// 3. This notice may not be removed or altered from any source distribution. |
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// FPSCounter.cpp : Defines an IObject that displays framerate on screen |
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// |
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#include "../../RuntimeObjectSystem/ObjectInterfacePerModule.h" |
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#include "../../RuntimeCompiler/IFileChangeNotifier.h" |
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#include "../../Systems/SystemTable.h" |
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#include "../../RuntimeObjectSystem/IObjectFactorySystem.h" |
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#include "../../Systems/ILogSystem.h" |
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#include "../../Systems/IGUISystem.h" |
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#include "../../RuntimeObjectSystem/ISimpleSerializer.h" |
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#include "../../Systems/IUpdateable.h" |
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#include "../../Systems/IEntitySystem.h" |
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#include "../../Systems/ITimeSystem.h" |
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#include "../../Systems/IAssetSystem.h" |
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#include "IEntityObject.h" |
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#include <stdio.h> |
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#define UPDATE_INTERVAL 1.0/25.0 // Update display this often (in seconds) |
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class FPSCounter: public IEntityObject, public IAUUpdateable, public IFileChangeListener |
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{ |
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public: |
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FPSCounter() |
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{ |
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m_pCounterElement = NULL; |
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m_fTimeToNextUpdate = UPDATE_INTERVAL; |
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} |
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virtual ~FPSCounter() |
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{ |
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if( m_pEntity ) |
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{ |
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m_pEntity->SetUpdateable(NULL); |
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} |
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if (m_pCounterElement) |
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{ |
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m_pCounterElement->RemoveReference(); |
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} |
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} |
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// IEntityObject |
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virtual void Init( bool isFirstInit ) |
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{ |
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m_pEntity->SetUpdateable( this ); |
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InitWatch(); |
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InitDocument(false); |
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} |
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// ~IEntityObject |
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// IAUUpdateable |
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virtual void Update( float deltaTime ) |
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{ |
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if (m_pCounterElement) |
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{ |
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// Refreshing the content of the counter is not itself free, so we impose some limit |
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// Since deltaTime is game time, which can be paused or slowed down, we update with frame time |
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double fSmoothFrameTime = PerModuleInterface::g_pSystemTable->pTimeSystem->GetSmoothFrameDuration(); |
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m_fTimeToNextUpdate -= fSmoothFrameTime; |
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if (m_fTimeToNextUpdate <= 0.0f) |
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{ |
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m_fTimeToNextUpdate += UPDATE_INTERVAL; |
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if (fSmoothFrameTime < 0.0001) |
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fSmoothFrameTime = 0.0001; |
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int nFPS = (int)(1.0 / fSmoothFrameTime); |
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char text[16]; |
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_snprintf_s(text, sizeof(text), _TRUNCATE, "%d", nFPS); |
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m_pCounterElement->SetInnerRML(text); |
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} |
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} |
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} |
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// ~IAUUpdateable |
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// IFileChangeListener |
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virtual void OnFileChange(const IAUDynArray<const char*>& filelist) |
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{ |
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// Reload RML document and clear RCSS cache |
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InitDocument(true); |
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} |
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// ~IFileChangeListener |
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private: |
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void InitWatch() |
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{ |
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IFileChangeNotifier* pFileChangeNotifier = PerModuleInterface::g_pSystemTable->pFileChangeNotifier; |
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// Set watches on the data files we rely on for drawing GUI |
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std::string path = PerModuleInterface::g_pSystemTable->pAssetSystem->GetAssetDirectory(); |
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path += "/GUI/fps-counter.rml"; |
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pFileChangeNotifier->Watch(path.c_str(), this); |
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path = PerModuleInterface::g_pSystemTable->pAssetSystem->GetAssetDirectory(); |
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path += "/GUI/fps-counter.rcss"; |
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pFileChangeNotifier->Watch(path.c_str(), this); |
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} |
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void InitDocument(bool forceLoad) |
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{ |
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// may be serliazing an already initialized object, ensure we handle reference |
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// counting correctly. |
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if (m_pCounterElement) |
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{ |
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m_pCounterElement->RemoveReference(); |
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m_pCounterElement = 0; |
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} |
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// Load and show the fps counter |
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SystemTable* pSystemTable = PerModuleInterface::g_pSystemTable; |
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IGUISystem* pGUI = pSystemTable->pGUISystem; |
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if (forceLoad) |
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{ |
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// Clear style sheet cache so any changes to RCSS files will be applied |
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pGUI->ClearStyleSheetCache(); |
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} |
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IGUIDocument* pDocument = forceLoad ? NULL : pGUI->GetDocument("FPSCounter"); |
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if (pDocument == NULL) |
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{ |
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pDocument = pGUI->LoadDocument("/GUI/fps-counter.rml", "FPSCounter"); |
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} |
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if (pDocument != NULL) |
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{ |
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pDocument->Show(); |
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m_pCounterElement = pDocument->Element()->GetElementById("fps"); |
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pDocument->RemoveReference(); |
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} |
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} |
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// Private Members |
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IGUIElement* m_pCounterElement; |
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double m_fTimeToNextUpdate; |
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}; |
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REGISTERCLASS(FPSCounter); |
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