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//
// Copyright (c) 2010-2011 Matthew Jack and Doug Binks
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
// FPSCounter.cpp : Defines an IObject that displays framerate on screen
//
#include "../../RuntimeObjectSystem/ObjectInterfacePerModule.h"
#include "../../RuntimeCompiler/IFileChangeNotifier.h"
#include "../../Systems/SystemTable.h"
#include "../../RuntimeObjectSystem/IObjectFactorySystem.h"
#include "../../Systems/ILogSystem.h"
#include "../../Systems/IGUISystem.h"
#include "../../RuntimeObjectSystem/ISimpleSerializer.h"
#include "../../Systems/IUpdateable.h"
#include "../../Systems/IEntitySystem.h"
#include "../../Systems/ITimeSystem.h"
#include "../../Systems/IAssetSystem.h"
#include "IEntityObject.h"
#include <stdio.h>
#define UPDATE_INTERVAL 1.0/25.0 // Update display this often (in seconds)
class FPSCounter: public IEntityObject, public IAUUpdateable, public IFileChangeListener
{
public:
FPSCounter()
{
m_pCounterElement = NULL;
m_fTimeToNextUpdate = UPDATE_INTERVAL;
}
virtual ~FPSCounter()
{
if( m_pEntity )
{
m_pEntity->SetUpdateable(NULL);
}
if (m_pCounterElement)
{
m_pCounterElement->RemoveReference();
}
}
// IEntityObject
virtual void Init( bool isFirstInit )
{
m_pEntity->SetUpdateable( this );
InitWatch();
InitDocument(false);
}
// ~IEntityObject
// IAUUpdateable
virtual void Update( float deltaTime )
{
if (m_pCounterElement)
{
// Refreshing the content of the counter is not itself free, so we impose some limit
// Since deltaTime is game time, which can be paused or slowed down, we update with frame time
double fSmoothFrameTime = PerModuleInterface::g_pSystemTable->pTimeSystem->GetSmoothFrameDuration();
m_fTimeToNextUpdate -= fSmoothFrameTime;
if (m_fTimeToNextUpdate <= 0.0f)
{
m_fTimeToNextUpdate += UPDATE_INTERVAL;
if (fSmoothFrameTime < 0.0001)
fSmoothFrameTime = 0.0001;
int nFPS = (int)(1.0 / fSmoothFrameTime);
char text[16];
_snprintf_s(text, sizeof(text), _TRUNCATE, "%d", nFPS);
m_pCounterElement->SetInnerRML(text);
}
}
}
// ~IAUUpdateable
// IFileChangeListener
virtual void OnFileChange(const IAUDynArray<const char*>& filelist)
{
// Reload RML document and clear RCSS cache
InitDocument(true);
}
// ~IFileChangeListener
private:
void InitWatch()
{
IFileChangeNotifier* pFileChangeNotifier = PerModuleInterface::g_pSystemTable->pFileChangeNotifier;
// Set watches on the data files we rely on for drawing GUI
std::string path = PerModuleInterface::g_pSystemTable->pAssetSystem->GetAssetDirectory();
path += "/GUI/fps-counter.rml";
pFileChangeNotifier->Watch(path.c_str(), this);
path = PerModuleInterface::g_pSystemTable->pAssetSystem->GetAssetDirectory();
path += "/GUI/fps-counter.rcss";
pFileChangeNotifier->Watch(path.c_str(), this);
}
void InitDocument(bool forceLoad)
{
// may be serliazing an already initialized object, ensure we handle reference
// counting correctly.
if (m_pCounterElement)
{
m_pCounterElement->RemoveReference();
m_pCounterElement = 0;
}
// Load and show the fps counter
SystemTable* pSystemTable = PerModuleInterface::g_pSystemTable;
IGUISystem* pGUI = pSystemTable->pGUISystem;
if (forceLoad)
{
// Clear style sheet cache so any changes to RCSS files will be applied
pGUI->ClearStyleSheetCache();
}
IGUIDocument* pDocument = forceLoad ? NULL : pGUI->GetDocument("FPSCounter");
if (pDocument == NULL)
{
pDocument = pGUI->LoadDocument("/GUI/fps-counter.rml", "FPSCounter");
}
if (pDocument != NULL)
{
pDocument->Show();
m_pCounterElement = pDocument->Element()->GetElementById("fps");
pDocument->RemoveReference();
}
}
// Private Members
IGUIElement* m_pCounterElement;
double m_fTimeToNextUpdate;
};
REGISTERCLASS(FPSCounter);