You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
67 lines
2.5 KiB
67 lines
2.5 KiB
// |
|
// Copyright (c) 2010-2011 Matthew Jack and Doug Binks |
|
// |
|
// This software is provided 'as-is', without any express or implied |
|
// warranty. In no event will the authors be held liable for any damages |
|
// arising from the use of this software. |
|
// Permission is granted to anyone to use this software for any purpose, |
|
// including commercial applications, and to alter it and redistribute it |
|
// freely, subject to the following restrictions: |
|
// 1. The origin of this software must not be misrepresented; you must not |
|
// claim that you wrote the original software. If you use this software |
|
// in a product, an acknowledgment in the product documentation would be |
|
// appreciated but is not required. |
|
// 2. Altered source versions must be plainly marked as such, and must not be |
|
// misrepresented as being the original software. |
|
// 3. This notice may not be removed or altered from any source distribution. |
|
|
|
#pragma once |
|
|
|
#ifndef IGAMEOBJECT_INCLUDED |
|
#define IGAMEOBJECT_INCLUDED |
|
|
|
#include "IEntityObject.h" |
|
#include "IGameManager.h" |
|
#include "../../Common/AUColor.inl" |
|
#include "../../Systems/IUpdateable.h" |
|
#include "InterfaceIds.h" |
|
|
|
struct IBehavior; |
|
struct IBehaviorTree; |
|
|
|
|
|
struct IGameObject : public TInterface<IID_IGAMEOBJECT,IEntityObject>, public IAUUpdateable |
|
{ |
|
virtual ~IGameObject() {} |
|
|
|
// This version of Init must be called to properly initialize the object |
|
virtual void Init( EGameObject type, const AUVec3f& spawnPosition ) = 0; |
|
|
|
virtual EGameObject GetGameObjectType() const = 0; |
|
virtual EGameTeam GetGameTeam() const = 0; |
|
virtual const AUColor& GetColor() const = 0; |
|
virtual IBehaviorTree* GetBehaviorTree() = 0; |
|
virtual IBehavior* GetBehavior() = 0; |
|
virtual IAUEntity* GetEntity() = 0; // Helper since we need to get this a lot |
|
virtual const IAUEntity* GetEntity() const = 0; // Helper since we need to get this a lot |
|
|
|
virtual void SetColor( const AUColor& color ) = 0; |
|
virtual void SetColor( float r, float g, float b, float a = 0.0f ) = 0; |
|
virtual void SetModel( const char* file ) = 0; |
|
virtual void SetBehavior( ConstructorId constructor ) = 0; |
|
|
|
virtual void OnSelect() = 0; |
|
virtual void OnDeselect() = 0; |
|
virtual void OnPositionRequest( const AUVec3f& position ) = 0; |
|
|
|
virtual void OnCollision( IGameObject* pCollider ) = 0; |
|
virtual float GetCollisionRadius() const = 0; |
|
virtual float GetMaxSpeed() const = 0; |
|
virtual float GetHealth() const = 0; |
|
virtual float GetThreatRating() const = 0; |
|
|
|
virtual void GetDebugInfo( char* outputBuffer, size_t bufferLen ) = 0; |
|
}; |
|
|
|
|
|
#endif // IGAMEOBJECT_INCLUDED
|