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37 lines
1.3 KiB
37 lines
1.3 KiB
// |
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// Copyright (c) 2010-2011 Matthew Jack and Doug Binks |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would be |
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// appreciated but is not required. |
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// 2. Altered source versions must be plainly marked as such, and must not be |
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// misrepresented as being the original software. |
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// 3. This notice may not be removed or altered from any source distribution. |
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#pragma once |
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#ifndef IAURENDMESH_DEF |
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#define IAURENDMESH_DEF |
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#include "../Common/AUColor.inl" |
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struct IAURenderable |
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{ |
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virtual ~IAURenderable() {} |
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virtual void Render() const = 0; //should not be publically exposed. |
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}; |
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struct IAURenderableMesh : public IAURenderable |
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{ |
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virtual const AUColor& GetColor() const = 0; |
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virtual void SetColor( const AUColor& color ) = 0; |
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}; |
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#endif //IAURENDMESH_DEF
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