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72 lines
2.1 KiB
72 lines
2.1 KiB
// |
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// Copyright (c) 2010-2011 Matthew Jack and Doug Binks |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would be |
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// appreciated but is not required. |
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// 2. Altered source versions must be plainly marked as such, and must not be |
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// misrepresented as being the original software. |
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// 3. This notice may not be removed or altered from any source distribution. |
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#pragma once |
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#include <vector> |
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#include <string> |
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#include "Compiler.h" |
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#include "FileSystemUtils.h" |
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class BuildTool |
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{ |
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public: |
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BuildTool(); |
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~BuildTool(); |
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void Initialise( ICompilerLogger * pLogger ); |
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// Clean - cleans up the intermediate files |
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void Clean( const FileSystemUtils::Path& temporaryPath_ ) const; |
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struct FileToBuild |
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{ |
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FileToBuild( const FileSystemUtils::Path& filePath_ ) |
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: filePath( filePath_ ) |
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, forceCompile( false ) |
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{ |
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} |
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FileToBuild( const FileSystemUtils::Path& filePath_, bool forceCompile_ ) |
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: filePath( filePath_ ) |
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, forceCompile( forceCompile_ ) |
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{ |
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} |
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FileSystemUtils::Path filePath; |
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bool forceCompile; //if true the file is compiled even if object file is present |
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}; |
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void BuildModule( const std::vector<FileToBuild>& buildFileList_, |
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const CompilerOptions& compilerOptions_, |
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const std::vector<FileSystemUtils::Path>& linkLibraryList_, |
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const FileSystemUtils::Path& moduleName_ ); |
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bool GetIsComplete() |
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{ |
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return m_Compiler.GetIsComplete(); |
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} |
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void SetFastCompileMode( bool bFast ) |
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{ |
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m_Compiler.SetFastCompileMode( bFast ); |
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} |
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private: |
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Compiler m_Compiler; |
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ICompilerLogger* m_pLogger; |
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}; |
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