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343 lines
9.3 KiB
343 lines
9.3 KiB
2 months ago
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//
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// Copyright (c) 2010-2011 Matthew Jack and Doug Binks
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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// CompilingNotification.cpp : Defines an IObject that displays when we're compiling
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//
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#include "../../RuntimeCompiler/IFileChangeNotifier.h"
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#include "../../RuntimeObjectSystem/ObjectInterfacePerModule.h"
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#include "../../RuntimeObjectSystem/IObjectFactorySystem.h"
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#include "../../RuntimeObjectSystem/ISimpleSerializer.h"
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#include "../../RuntimeObjectSystem/IRuntimeObjectSystem.h"
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#include "../../Systems/SystemTable.h"
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#include "../../Systems/ILogSystem.h"
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#include "../../Systems/IGUISystem.h"
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#include "../../Systems/IUpdateable.h"
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#include "../../Systems/IEntitySystem.h"
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#include "../../Systems/ITimeSystem.h"
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#include "../../Systems/IAssetSystem.h"
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#include "IEntityObject.h"
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#include <stdio.h>
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const float UPDATE_INTERVAL = 0.1f; // Update display this often (in seconds)
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const float SHOW_COMPLETE_INTERVAL = 1.0f;
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const float SHOW_FLASH_INTERVAL = 0.2f;
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class CompilingNotification: public IEntityObject, public IAUUpdateable, public IFileChangeListener
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{
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public:
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CompilingNotification()
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{
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m_pCompilingNotification = NULL;
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m_fTimeToNextUpdate = UPDATE_INTERVAL;
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m_CompilationStatus = NOT_COMPILING;
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}
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virtual ~CompilingNotification()
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{
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if( m_pEntity )
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{
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m_pEntity->SetUpdateable(NULL);
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}
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if (m_pCompilingNotification)
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{
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m_pCompilingNotification->RemoveReference();
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}
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}
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virtual void Serialize(ISimpleSerializer *pSerializer)
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{
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IEntityObject::Serialize(pSerializer);
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SERIALIZE(m_fTimeToNextUpdate);
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SERIALIZE(m_CompilationStatus);
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}
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// IEntityObject
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virtual void Init( bool isFirstInit )
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{
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m_pEntity->SetUpdateable( this );
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InitWatch();
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InitDocument(false);
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}
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// ~IEntityObject
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// IAUUpdateable
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// copies string which sets a flash with strength denoted by
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// flashAmount (a 0.0f - 1.0f value);
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// flashcolour (bool false = red, true = green);
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void StrCpyFlashDivStartRML( char* text, float flashAmount, bool flashColour )
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{
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if( flashAmount < 0.0f )
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{
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flashAmount = 0.0f;
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}
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int red = 0;
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int green = 0;
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int blue = 0;
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if ( !flashColour ) //red
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{
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red = 20 + (int)( 235.0f*flashAmount );
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green = 20 + (int)( 40.0f*flashAmount );
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blue = 20 + (int)( 40.0f*flashAmount );
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}
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else //green
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{
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red = 20 + (int)( 40.0f*flashAmount );
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green = 20 + (int)( 235.0f*flashAmount );
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blue = 20 + (int)( 40.0f*flashAmount );
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}
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char flashdivstart[80];
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flashdivstart[0] = 0;
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sprintf( flashdivstart, "<div style='background-color: rgb(%d,%d,%d);'>", red, green, blue);
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strcpy( text, flashdivstart );
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}
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void StrCatCompilingRML( char* text )
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{
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static char phrase[] = " Compiling C++ Code ";
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static char dots[6][20] = { "",
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".",
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"..",
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"...",
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" ..",
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" ." };
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static unsigned int count = 0;
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count = (count+1) % 6; //TODO: this will now change every frame, not every 0.2s (grumble)
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double time = PerModuleInterface::g_pSystemTable->pTimeSystem->GetFrameSessionTime();
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unsigned int newCount = (int)( time/UPDATE_INTERVAL ) % 6;
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strcat( text, phrase );
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strcat( text, dots[newCount] );
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}
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virtual void Update( float deltaTime )
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{
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if (m_pCompilingNotification)
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{
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// Refreshing the content of the counter is not itself free, so we impose some limit
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// Since deltaTime is game time, which can be paused or slowed down, we update with frame time
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double fSmoothFrameTime = PerModuleInterface::g_pSystemTable->pTimeSystem->GetSmoothFrameDuration();
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m_fTimeToNextUpdate -= fSmoothFrameTime;
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bool bCompiling = PerModuleInterface::g_pSystemTable->pRuntimeObjectSystem->GetIsCompiling();
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bool bLoadedModule = PerModuleInterface::g_pSystemTable->pRuntimeObjectSystem->GetLastLoadModuleSuccess();
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char text[200];
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switch( m_CompilationStatus )
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{
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case NOT_COMPILING:
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if( bCompiling )
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{
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m_CompilationStatus = COMPILING_INPROGRESS_FLASH;
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m_fTimeToNextUpdate = SHOW_FLASH_INTERVAL;
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}
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else
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{
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break;
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}
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case COMPILING_INPROGRESS_FLASH:
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m_pCompilingNotification->SetProperty( "display", "block" );
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StrCpyFlashDivStartRML( text, m_fTimeToNextUpdate/SHOW_FLASH_INTERVAL, true );
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StrCatCompilingRML( text );
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strcat( text, "</div>" );
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m_pCompilingNotification->SetInnerRML( text );
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if( m_fTimeToNextUpdate <= 0 )
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{
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m_CompilationStatus = COMPILING_INPROGRESS;
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m_fTimeToNextUpdate = UPDATE_INTERVAL;
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}
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else
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{
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break;
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}
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case COMPILING_INPROGRESS:
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text[0] = 0; //sets string to be ""
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StrCatCompilingRML( text );
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m_pCompilingNotification->SetInnerRML(text);
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if( !bCompiling )
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{
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m_CompilationStatus = COMPILING_COMPLETE_FLASH;
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m_fTimeToNextUpdate = SHOW_FLASH_INTERVAL;
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}
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else
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{
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break;
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}
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case COMPILING_COMPLETE_FLASH:
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StrCpyFlashDivStartRML( text, m_fTimeToNextUpdate/SHOW_FLASH_INTERVAL, true );
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strcat( text, " Compile complete" );
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strcat( text, "</div>" );
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m_pCompilingNotification->SetInnerRML( text );
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if( m_fTimeToNextUpdate <= 0 )
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{
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m_CompilationStatus = COMPILING_COMPLETE;
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m_fTimeToNextUpdate = SHOW_COMPLETE_INTERVAL;
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m_pCompilingNotification->SetInnerRML( " Compile complete" );
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}
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else
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{
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break;
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}
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case COMPILING_COMPLETE:
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if( m_fTimeToNextUpdate <= 0 )
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{
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m_CompilationStatus = LOAD_MODULE_STATUS_FLASH;
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m_fTimeToNextUpdate = SHOW_FLASH_INTERVAL;
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}
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else
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{
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break;
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}
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case LOAD_MODULE_STATUS_FLASH:
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if ( !bLoadedModule )
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{
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StrCpyFlashDivStartRML( text, m_fTimeToNextUpdate/SHOW_FLASH_INTERVAL, false );
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strcat( text, " Module Load Fail" );
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strcat( text, "</div>" );
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m_pCompilingNotification->SetInnerRML( text );
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if( m_fTimeToNextUpdate <= 0 )
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{
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m_CompilationStatus = LOAD_MODULE_STATUS;
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m_fTimeToNextUpdate = SHOW_COMPLETE_INTERVAL;
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m_pCompilingNotification->SetInnerRML( " Module Load Fail" );
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}
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else
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{
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break;
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}
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}
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else
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{
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m_CompilationStatus = NOT_COMPILING;
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m_pCompilingNotification->SetProperty( "display", "none" );
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}
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case LOAD_MODULE_STATUS:
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if( m_fTimeToNextUpdate <= 0 )
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{
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m_CompilationStatus = NOT_COMPILING;
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m_pCompilingNotification->SetProperty( "display", "none" );
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}
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else
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{
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break;
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}
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default:;
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}
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}
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}
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// ~IAUUpdateable
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// IFileChangeListener
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virtual void OnFileChange(const IAUDynArray<const char*>& filelist)
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{
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// Reload RML document and clear RCSS cache
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InitDocument(true);
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}
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// ~IFileChangeListener
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private:
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void InitWatch()
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{
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IFileChangeNotifier* pFileChangeNotifier = PerModuleInterface::g_pSystemTable->pFileChangeNotifier;
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// Set watches on the data files we rely on for drawing GUI
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std::string path = PerModuleInterface::g_pSystemTable->pAssetSystem->GetAssetDirectory();
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path += "/GUI/compiling-notification.rml";
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pFileChangeNotifier->Watch(path.c_str(), this);
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path = PerModuleInterface::g_pSystemTable->pAssetSystem->GetAssetDirectory();
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path += "/GUI/compiling-notification.rcss";
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pFileChangeNotifier->Watch(path.c_str(), this);
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}
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void InitDocument(bool forceLoad)
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{
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// may be serliazing an already initialized object, ensure we handle reference
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// counting correctly.
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if (m_pCompilingNotification)
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{
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m_pCompilingNotification->RemoveReference();
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m_pCompilingNotification = 0;
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}
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// Load the compiling notification rml
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IGUISystem* pGUI = PerModuleInterface::g_pSystemTable->pGUISystem;
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if (forceLoad)
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{
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// Clear style sheet cache so any changes to RCSS files will be applied
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pGUI->ClearStyleSheetCache();
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}
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IGUIDocument* pDocument = forceLoad ? NULL : pGUI->GetDocument("CompilingNotification");
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if (pDocument == NULL)
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{
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pDocument = pGUI->LoadDocument("/GUI/compiling-notification.rml", "CompilingNotification");
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}
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if (pDocument != NULL)
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{
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pDocument->Show();
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m_pCompilingNotification = pDocument->Element()->GetElementById("compiling");
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pDocument->RemoveReference();
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}
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}
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// Private Members
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IGUIElement* m_pCompilingNotification;
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float m_fTimeToNextUpdate;
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enum CompilationStatus
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{
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NOT_COMPILING,
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COMPILING_INPROGRESS_FLASH,
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COMPILING_INPROGRESS,
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COMPILING_COMPLETE_FLASH,
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COMPILING_COMPLETE,
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LOAD_MODULE_STATUS_FLASH,
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LOAD_MODULE_STATUS
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} m_CompilationStatus;
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};
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REGISTERCLASS(CompilingNotification);
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