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//
// Copyright (c) 2010-2011 Matthew Jack and Doug Binks
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
// CompilingNotification.cpp : Defines an IObject that displays when we're compiling
//
#include "../../RuntimeCompiler/IFileChangeNotifier.h"
#include "../../RuntimeObjectSystem/ObjectInterfacePerModule.h"
#include "../../RuntimeObjectSystem/IObjectFactorySystem.h"
#include "../../RuntimeObjectSystem/ISimpleSerializer.h"
#include "../../RuntimeObjectSystem/IRuntimeObjectSystem.h"
#include "../../Systems/SystemTable.h"
#include "../../Systems/ILogSystem.h"
#include "../../Systems/IGUISystem.h"
#include "../../Systems/IUpdateable.h"
#include "../../Systems/IEntitySystem.h"
#include "../../Systems/ITimeSystem.h"
#include "../../Systems/IAssetSystem.h"
#include "IEntityObject.h"
#include <stdio.h>
const float UPDATE_INTERVAL = 0.1f; // Update display this often (in seconds)
const float SHOW_COMPLETE_INTERVAL = 1.0f;
const float SHOW_FLASH_INTERVAL = 0.2f;
class CompilingNotification: public IEntityObject, public IAUUpdateable, public IFileChangeListener
{
public:
CompilingNotification()
{
m_pCompilingNotification = NULL;
m_fTimeToNextUpdate = UPDATE_INTERVAL;
m_CompilationStatus = NOT_COMPILING;
}
virtual ~CompilingNotification()
{
if( m_pEntity )
{
m_pEntity->SetUpdateable(NULL);
}
if (m_pCompilingNotification)
{
m_pCompilingNotification->RemoveReference();
}
}
virtual void Serialize(ISimpleSerializer *pSerializer)
{
IEntityObject::Serialize(pSerializer);
SERIALIZE(m_fTimeToNextUpdate);
SERIALIZE(m_CompilationStatus);
}
// IEntityObject
virtual void Init( bool isFirstInit )
{
m_pEntity->SetUpdateable( this );
InitWatch();
InitDocument(false);
}
// ~IEntityObject
// IAUUpdateable
// copies string which sets a flash with strength denoted by
// flashAmount (a 0.0f - 1.0f value);
// flashcolour (bool false = red, true = green);
void StrCpyFlashDivStartRML( char* text, float flashAmount, bool flashColour )
{
if( flashAmount < 0.0f )
{
flashAmount = 0.0f;
}
int red = 0;
int green = 0;
int blue = 0;
if ( !flashColour ) //red
{
red = 20 + (int)( 235.0f*flashAmount );
green = 20 + (int)( 40.0f*flashAmount );
blue = 20 + (int)( 40.0f*flashAmount );
}
else //green
{
red = 20 + (int)( 40.0f*flashAmount );
green = 20 + (int)( 235.0f*flashAmount );
blue = 20 + (int)( 40.0f*flashAmount );
}
char flashdivstart[80];
flashdivstart[0] = 0;
sprintf( flashdivstart, "<div style='background-color: rgb(%d,%d,%d);'>", red, green, blue);
strcpy( text, flashdivstart );
}
void StrCatCompilingRML( char* text )
{
static char phrase[] = "&nbsp;&nbsp;&nbsp;&nbsp;Compiling C++ Code&nbsp;&nbsp;";
static char dots[6][20] = { "",
".",
"..",
"...",
"&nbsp;..",
"&nbsp;&nbsp;." };
static unsigned int count = 0;
count = (count+1) % 6; //TODO: this will now change every frame, not every 0.2s (grumble)
double time = PerModuleInterface::g_pSystemTable->pTimeSystem->GetFrameSessionTime();
unsigned int newCount = (int)( time/UPDATE_INTERVAL ) % 6;
strcat( text, phrase );
strcat( text, dots[newCount] );
}
virtual void Update( float deltaTime )
{
if (m_pCompilingNotification)
{
// Refreshing the content of the counter is not itself free, so we impose some limit
// Since deltaTime is game time, which can be paused or slowed down, we update with frame time
double fSmoothFrameTime = PerModuleInterface::g_pSystemTable->pTimeSystem->GetSmoothFrameDuration();
m_fTimeToNextUpdate -= fSmoothFrameTime;
bool bCompiling = PerModuleInterface::g_pSystemTable->pRuntimeObjectSystem->GetIsCompiling();
bool bLoadedModule = PerModuleInterface::g_pSystemTable->pRuntimeObjectSystem->GetLastLoadModuleSuccess();
char text[200];
switch( m_CompilationStatus )
{
case NOT_COMPILING:
if( bCompiling )
{
m_CompilationStatus = COMPILING_INPROGRESS_FLASH;
m_fTimeToNextUpdate = SHOW_FLASH_INTERVAL;
}
else
{
break;
}
case COMPILING_INPROGRESS_FLASH:
m_pCompilingNotification->SetProperty( "display", "block" );
StrCpyFlashDivStartRML( text, m_fTimeToNextUpdate/SHOW_FLASH_INTERVAL, true );
StrCatCompilingRML( text );
strcat( text, "</div>" );
m_pCompilingNotification->SetInnerRML( text );
if( m_fTimeToNextUpdate <= 0 )
{
m_CompilationStatus = COMPILING_INPROGRESS;
m_fTimeToNextUpdate = UPDATE_INTERVAL;
}
else
{
break;
}
case COMPILING_INPROGRESS:
text[0] = 0; //sets string to be ""
StrCatCompilingRML( text );
m_pCompilingNotification->SetInnerRML(text);
if( !bCompiling )
{
m_CompilationStatus = COMPILING_COMPLETE_FLASH;
m_fTimeToNextUpdate = SHOW_FLASH_INTERVAL;
}
else
{
break;
}
case COMPILING_COMPLETE_FLASH:
StrCpyFlashDivStartRML( text, m_fTimeToNextUpdate/SHOW_FLASH_INTERVAL, true );
strcat( text, "&nbsp;&nbsp;&nbsp;&nbsp;Compile complete" );
strcat( text, "</div>" );
m_pCompilingNotification->SetInnerRML( text );
if( m_fTimeToNextUpdate <= 0 )
{
m_CompilationStatus = COMPILING_COMPLETE;
m_fTimeToNextUpdate = SHOW_COMPLETE_INTERVAL;
m_pCompilingNotification->SetInnerRML( "&nbsp;&nbsp;&nbsp;&nbsp;Compile complete" );
}
else
{
break;
}
case COMPILING_COMPLETE:
if( m_fTimeToNextUpdate <= 0 )
{
m_CompilationStatus = LOAD_MODULE_STATUS_FLASH;
m_fTimeToNextUpdate = SHOW_FLASH_INTERVAL;
}
else
{
break;
}
case LOAD_MODULE_STATUS_FLASH:
if ( !bLoadedModule )
{
StrCpyFlashDivStartRML( text, m_fTimeToNextUpdate/SHOW_FLASH_INTERVAL, false );
strcat( text, "&nbsp;&nbsp;&nbsp;&nbsp;Module Load Fail" );
strcat( text, "</div>" );
m_pCompilingNotification->SetInnerRML( text );
if( m_fTimeToNextUpdate <= 0 )
{
m_CompilationStatus = LOAD_MODULE_STATUS;
m_fTimeToNextUpdate = SHOW_COMPLETE_INTERVAL;
m_pCompilingNotification->SetInnerRML( "&nbsp;&nbsp;&nbsp;&nbsp;Module Load Fail" );
}
else
{
break;
}
}
else
{
m_CompilationStatus = NOT_COMPILING;
m_pCompilingNotification->SetProperty( "display", "none" );
}
case LOAD_MODULE_STATUS:
if( m_fTimeToNextUpdate <= 0 )
{
m_CompilationStatus = NOT_COMPILING;
m_pCompilingNotification->SetProperty( "display", "none" );
}
else
{
break;
}
default:;
}
}
}
// ~IAUUpdateable
// IFileChangeListener
virtual void OnFileChange(const IAUDynArray<const char*>& filelist)
{
// Reload RML document and clear RCSS cache
InitDocument(true);
}
// ~IFileChangeListener
private:
void InitWatch()
{
IFileChangeNotifier* pFileChangeNotifier = PerModuleInterface::g_pSystemTable->pFileChangeNotifier;
// Set watches on the data files we rely on for drawing GUI
std::string path = PerModuleInterface::g_pSystemTable->pAssetSystem->GetAssetDirectory();
path += "/GUI/compiling-notification.rml";
pFileChangeNotifier->Watch(path.c_str(), this);
path = PerModuleInterface::g_pSystemTable->pAssetSystem->GetAssetDirectory();
path += "/GUI/compiling-notification.rcss";
pFileChangeNotifier->Watch(path.c_str(), this);
}
void InitDocument(bool forceLoad)
{
// may be serliazing an already initialized object, ensure we handle reference
// counting correctly.
if (m_pCompilingNotification)
{
m_pCompilingNotification->RemoveReference();
m_pCompilingNotification = 0;
}
// Load the compiling notification rml
IGUISystem* pGUI = PerModuleInterface::g_pSystemTable->pGUISystem;
if (forceLoad)
{
// Clear style sheet cache so any changes to RCSS files will be applied
pGUI->ClearStyleSheetCache();
}
IGUIDocument* pDocument = forceLoad ? NULL : pGUI->GetDocument("CompilingNotification");
if (pDocument == NULL)
{
pDocument = pGUI->LoadDocument("/GUI/compiling-notification.rml", "CompilingNotification");
}
if (pDocument != NULL)
{
pDocument->Show();
m_pCompilingNotification = pDocument->Element()->GetElementById("compiling");
pDocument->RemoveReference();
}
}
// Private Members
IGUIElement* m_pCompilingNotification;
float m_fTimeToNextUpdate;
enum CompilationStatus
{
NOT_COMPILING,
COMPILING_INPROGRESS_FLASH,
COMPILING_INPROGRESS,
COMPILING_COMPLETE_FLASH,
COMPILING_COMPLETE,
LOAD_MODULE_STATUS_FLASH,
LOAD_MODULE_STATUS
} m_CompilationStatus;
};
REGISTERCLASS(CompilingNotification);