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41 lines
1.6 KiB
41 lines
1.6 KiB
2 months ago
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//
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// Copyright (c) 2010-2011 Matthew Jack and Doug Binks
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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#pragma once
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#ifndef ICAMERACONTROL_INCLUDED
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#define ICAMERACONTROL_INCLUDED
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#include "../../Common/AUVec3f.inl"
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#include "IEntityObject.h"
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#include "InterfaceIds.h"
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#include "../../Systems/IUpdateable.h"
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struct ICameraControl : public TInterface<IID_ICAMERACONTROL,IEntityObject>, public IAUUpdateable
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{
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virtual AUVec3f GetCurrentPos() const = 0;
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virtual AUVec3f GetTargetPos() const = 0;
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virtual void SetTargetPos(const AUVec3f& pos) = 0;
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virtual float GetMoveSpeed() const = 0;
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virtual void SetMoveSpeed(float fSpeed) = 0;
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virtual AUVec3f Project( const AUVec3f& worldPos ) const = 0;
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virtual AUVec3f Unproject( const AUVec3f& screenPos ) const = 0;
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};
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#endif // ICAMERACONTROL_INCLUDED
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