You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

50 lines
1.5 KiB

//
// Copyright (c) 2010-2011 Matthew Jack and Doug Binks
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
#pragma once
#ifndef ENVIRONMENT_INCLUDED
#define ENVIRONMENT_INCLUDED
struct SystemTable;
struct IGame;
struct ICompilerLogger;
class Environment
{
public:
struct SConfiguration
{
const char * sLogFilename;
SConfiguration() :
sLogFilename(0)
{}
};
SystemTable* sys;
ICompilerLogger* pCompilerLogger;
Environment( IGame* pGame ); // Create empty environment
void Init(); // Init is called after setting up pointers in ctor
~Environment(void); // Clean up and destroy environment
};
#endif // ENVIRONMENT_INCLUDED