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39 lines
1.4 KiB
39 lines
1.4 KiB
// |
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// Copyright (c) 2010-2011 Matthew Jack and Doug Binks |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would be |
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// appreciated but is not required. |
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// 2. Altered source versions must be plainly marked as such, and must not be |
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// misrepresented as being the original software. |
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// 3. This notice may not be removed or altered from any source distribution. |
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#pragma once |
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#ifndef IGAME_INCLUDED |
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#define IGAME_INCLUDED |
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#include "ISystem.h" |
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// IGame Interface |
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// Contains game functions games should override |
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struct IGame : public ISystem |
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{ |
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virtual void Reset() = 0; |
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virtual void Restart() = 0; |
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virtual void ToggleConsoleGUI() = 0; |
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virtual void Exit() = 0; |
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virtual void GetWindowSize( float& width, float& height ) const = 0; |
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virtual void RunRCCppTests( bool bTestFileTracking ) = 0; |
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virtual void SetSpeed( float speed ) = 0; |
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}; |
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#endif //IGAME_INCLUDED
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