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hejl 6f117ee7c5 增加RCC支持 2 months ago
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AssetSystem 增加RCC支持 2 months ago
EntitySystem 增加RCC支持 2 months ago
GUISystem 增加RCC支持 2 months ago
LogSystem 增加RCC支持 2 months ago
RocketLibSystem 增加RCC支持 2 months ago
Systems.xcodeproj 增加RCC支持 2 months ago
TimeSystem 增加RCC支持 2 months ago
.cproject 增加RCC支持 2 months ago
.project 增加RCC支持 2 months ago
Definitions.inl 增加RCC支持 2 months ago
IAssetSystem.h 增加RCC支持 2 months ago
IEntity.h 增加RCC支持 2 months ago
IEntitySystem.h 增加RCC支持 2 months ago
IGUIDocument.h 增加RCC支持 2 months ago
IGUIElement.h 增加RCC支持 2 months ago
IGUISystem.h 增加RCC支持 2 months ago
IGame.h 增加RCC支持 2 months ago
ILogSystem.h 增加RCC支持 2 months ago
ISystem.h 增加RCC支持 2 months ago
ITimeSystem.h 增加RCC支持 2 months ago
IUpdateable.h 增加RCC支持 2 months ago
SystemTable.h 增加RCC支持 2 months ago
Systems.cpp 增加RCC支持 2 months ago
Systems.h 增加RCC支持 2 months ago
Systems.vcxproj 增加RCC支持 2 months ago
Systems.vcxproj.filters 增加RCC支持 2 months ago
readme.txt 增加RCC支持 2 months ago

readme.txt

Systems
=======

A system is a piece of functionality that implements the simple ISystem.h interface.

Each kind of module should have:
- an abtract interface in the Systems folder (e.g. ILogging.h)
- a folder for its implementations (e.g. Logging)

A system can in principle have multiple interchangable implementations.
Each implementation folder should have:
- a subfolder for each concrete implementation (e.g. FileLogger)