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41 lines
1.8 KiB
41 lines
1.8 KiB
// |
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// Copyright (c) 2010-2011 Matthew Jack and Doug Binks |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would be |
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// appreciated but is not required. |
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// 2. Altered source versions must be plainly marked as such, and must not be |
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// misrepresented as being the original software. |
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// 3. This notice may not be removed or altered from any source distribution. |
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#pragma once |
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#ifndef ISYSTEM_INCLUDED |
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#define ISYSTEM_INCLUDED |
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// Skeleton of common interface across all system interfaces |
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// Should eventually encompass memory statistics etc |
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// Some kind of virtual constructor... is perhaps the tricky bit. Best left out actually, to allow for multiple implementations |
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// Update? |
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// Constructors of systems can't fail, but init can fail, returning an error code |
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// virtual SErrorDescriptor Init() {}; Should this be compulsory? Or does it always need different parameters? |
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//#include "Definitions.h" |
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struct ISystem |
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{ |
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//virtual SErrorDescriptor UnitTest(ILogSystem *pLog = NULL) = 0; // Giving a logger is optional |
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//virtual SErrorDescriptor Shutdown() { return PN_NO_ERROR; }; // Shutdown to clean state that could be reinitialised |
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virtual ~ISystem() {}; // Destroy the system |
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}; |
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#endif //ISYSTEM_INCLUDED
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