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Systems
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A system is a piece of functionality that implements the simple ISystem.h interface.

Each kind of module should have:
- an abtract interface in the Systems folder (e.g. ILogging.h)
- a folder for its implementations (e.g. Logging)

A system can in principle have multiple interchangable implementations.
Each implementation folder should have:
- a subfolder for each concrete implementation (e.g. FileLogger)